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Date: Fri, 26 Jan 1996 12:46:00 -0500
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From: David Barchas <barchas@indirect.com>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Advanced Texture Mapping
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Mark Thompson wrote:
>
> jeric@accessone.com writes:
> >Y'know, people keep saying this, but it looks to me like meshpaint
> >"flattens" out the geometry into a canvas mesh, and you paint on THAT.
>
> As has been pointed out, you can paint on a flat image or the 3D object.
> The downside is that because LW does not support uv mapping, Meshpaint's
> capabilities become somewhat crippled.
>
I don't quite see how the UV mapping has anything to do with the map painting in
meshpaint. You are painting onto the object and an image map is being being created
in respect to the "flattened" object. The paint should be in the same place in LW
that it is in MP. Example: if you paint eyeliner onto a face in MP, the image map is
created so that when it is cylinder mapped onto the face the eyeliner ends up where it
should, and also the seam would end up at the back of the head, right? The only
problem I can see is that LW has the front of the Object pointing in the Negative Z
direction, whereas MP has it in the positive Z, I think? So the seam will end up on
the front of the head. Workaround is to shift the image in photoshop or similar.
I still would like UV mapping, it would make things that much slicker.